Agatha H. and the Airship City (Girl Genius, Book 1) by Phil Foglio, Kaja Foglio

By Phil Foglio, Kaja Foglio

The economic Revolution has escalated into all-out conflict. it's been eighteen years because the Heterodyne Boys, benevolent adventurers and inventors, disappeared less than mysterious conditions. at the present time, Europe is governed through the Sparks, dynasties of mad scientists ruling over — and terrorizing — the hapless inhabitants with their extraordinary innovations and unchecked energy, whereas the downtrodden dream of the Hetrodynes' return.

At Transylvania Polygnostic collage, a stunning, younger scholar named Agatha Clay turns out to don't have anything yet undesirable success. Incapable of creating something that really works, yet devoted to her experiences, Agatha turns out destined for a lackluster profession as a minor lab assistant. but if the college is overthrown via the ruthless tyrant Baron Klaus Wulfenbach, Agatha reveals herself a prisoner aboard his gigantic airship fort Wulfenbach — and it starts to appear like she could hold a spark of Mad technology in the end.

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Additional resources for Agatha H. and the Airship City (Girl Genius, Book 1)

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At such places, a horse or horse-drawn sleigh can be used in snow up to three feet, which means by the middle or end of~ember, horses are: out of commission till summer. And we say "summer" ~ause the soaked ground of spring is too muddy for any sort of cart or carnage and the animals have more trouble slogging through mud than they do making their way through snow. Alternative means of travel Flying: The problems with flying in the Hinterlands are so many that we give it its own section, a page or so down.

D•. Though there is no formal government over the Hinterlands. it is still the canine races - Wolfen, Coyle and Kankonm, that effectively dominate it. Coyle hordes, though unorganized rabble, enforte their will through their massive strength in nwnbeTs. No Wolfen tribes exist out this far. but small Wolfen homesteads, outpost, trappen, explorers, adventurers, scouts and traveling groups roam the Hinterlands. A constant reminder that the Wolfen consider themselves lords of this land and intend one day to expand into it ..

Pushing the animals too hard (more than four speed runs per 24 hours) can result in one or more of the animals pulling up lame, death by exhaustion, or the animals simply refusing to run. The latter is the most common result. When pushed hard, the animals will need to rest for at least two hours between runs. Reduced Speed: Reduce speed by half when the ground is slippery or muddy. 200 Ibs (540 kg) per animal (+20% for mules and +40% for oxen) in addition to the driver and the weight of the wagon itself.

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