Antrax (The Voyage of the Jerle Shannara, Book 2) by Terry Brooks

By Terry Brooks

Take a dangerous trip to far-off lands and weird magics aboard the wondrous airship often called the Jerle Shannara...

Following the occasions in ILSE WITCH, Walker Boh reveals himself by myself, stuck in a depressing maze underneath the ruined urban of Castledown, stalked via a hungry, unseen enemy. Inhuman and previous past reckoning, it instructions old applied sciences and covets the magic of the dwelling races. it's Antrax, and it traps the souls of men...Above Castledown, the group of the airship Jerle Shannara locate themselves besieged by way of evil forces, and the Ilse Witch confronts the druid's protege, Bek Rowe, who claims to be the brother she final observed as an youngster - now a tender guy who includes the Sword of Shannara and wields the magic of the wishsong. however the time is speedy drawing close whilst Bek Rowe needs to make a choice from betrayal and redemption. Such is the weight carried by way of the genuine inheritor to the traditional magic of Shannara.

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Additional resources for Antrax (The Voyage of the Jerle Shannara, Book 2)

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The bearer of this +2 large leather shield (substitute a large With a command word, the wearer’s hands and feet transform into wooden shield if you don’t have a copy of Nyambe: African lion paws, and the wearer’s head changes into that of a lion. The Adventures) generates a continuous ectoplasmic armor effect, pro- wearer gains the ability to make 2 claw attacks each round for 1d4 viding a +5 (force) armor bonus to the bearer’s AC. The armor pro- points of damage each, and a bite attack for 1d8 points of damage.

Or less, and the market price of the item cannot be greater than The Nyambe setting addresses this by adding rules for advanced 10,000 gp. potions, non-standard rings, and the ability to combine rings and rods to create intelligent items. These are just patches, however. This section adds an alternate set of magic item creation feats to 40 ANCESTRAL VAULT POTIONS CRAFT MEDIUM CHARGED ITEM [ITEM CREATION] Due in part to the influence of natural medicine, potions are Prerequisites: Craft Minor Charged Item, Spellcaster level 5+ important magic items in Nyamban cultures.

It’s commonly believed that the if it was medium armor, medium armor is treated as if it was light ancient kosans developed this enchantment, but there is no evi- armor, and light armor is treated as if it was clothing. This does not dence to support this theory. Strong abjuration; CL 13th; Craft Magic Arms and Armor, affect the armor check penalty, maximum Dexterity bonus, or arcane spell failure chance. However, someone with Light Armor stoneskin, heal; Price +1 bonus (5 hp), +2 bonus (10 hp), +3 Proficiency could wear a suit of +1 lightweight chainmail without bonus (15 hp), +4 bonus (20 hp), +5 bonus (25 hp) the standard non-proficiency penalty, and a ranger could make free use of his Two-Weapon Fighting ability while wearing it as HEALING well.

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